PHQ
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Auckland Museum

Volcanoes Gallery

A touch-screen experience equipping our tamariki with the knowledge of getting ready in the event of a volcano eruption in Tāmaki Makaurau.

Illustration of volcanic eruption
  • Educational
  • Game design
  • Interactive

The Auckland Museum sought a solution for its Volcanoes gallery to teach families, especially tamariki, how to prepare for and protect themselves during a volcanic event in Tāmaki Makaurau. The goal was to make the experience educational and enjoyable, targeting children aged 7 to 12 while ensuring the content was fun and easy to understand.

By combining gamification with practical knowledge, PHQ transformed a potentially overwhelming topic into an engaging and approachable experience. Children are drawn to the vibrant, interactive interface, where they learn about Volcanoes with each mini-game. This project empowers tamariki to take an active role in understanding volcanic preparedness, ensuring the lessons resonate long after their visit. It also supports Auckland Museum’s mission to educate and engage diverse audiences in a meaningful way.

Experience

  • Impact
  • Preparedness
  • Memorable
Illustrations of the different animations needed for each mini-game

Behind-the-scenes

  • Design
  • Emergency
  • Challenge

To captivate young minds while conveying critical information, PHQ designed and developed four mini-games tailored for interactive touch screens. Each game focuses on a key aspect of volcanic emergency preparedness, embedding educational elements within a playful format.

Numerous illustrations produced during the storyboarding stage

Storyboarding

Storytelling through gamification: PHQ storyboarded the UX journey, narrative, and gameplay.

Tech exploration

We began by exploring Rive to bring the characters to life and created a prototype to test whether the technology would be suitable for the project.

The different game elements designed to enhance the user experience during gameplay

UI design

Creating the right UI design system to complement the game design, we fine-tuned the flow and experience.

The process of creating animating the game's family of characters

Visual development

Our PHQ team's detailed character animation and expansion of the cast created an immersive world central to the gameplay.

Ash animation

Using animation, we realistically created an ash effect by carefully analysing real-life examples.

Video

  • Safety
  • Volcanoes
  • Tāmaki Makaurau
Illustration of volcanic eruption
Volcanoes Gallery
Watch Reel
Case Study - 2024 Showreel
00:00:31

Learning through gamification

The Auckland Museum sought a solution for its Volcanoes gallery to teach families, especially tamariki, how to prepare for and protect themselves during a volcanic event in Tāmaki Makaurau.

PHQ created a touch-screen experience at Auckland Museum for kids aged 7 to 12, using gamification to deliver digestible information on what to do during a volcanic eruption.

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